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Counter Strike: Global Offensive - Update [04.02.15]
05.02.2015 um 16:38 Uhr - Dj>

Counter Strike: Global Offensive

Update [04.02.15]

 

 

 

 

 

[MISC]
• Reduced latency of voice audio.
• Community servers now can show viewer counts when players are streaming their match.
• Fixed regression in Deathmatch Bonus mission evaluation.
• Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
• Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
• Fixed AWP viewmodel rendering when zoomed.
• Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
• Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.

 

[MAPS]
– Major changes to Cobblestone
- Bombsite A:
• Made bombsite A courtyard smaller
• Removed spiral stairs at back of bombsite A
• Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
• Added a static door to entrance to connector from bombsite A
• Shortened battlement in long A, making it easier to check
• Raised wall around bombsite A slightly, to give some cover when out in the open
• Added additional cover in bombsite A
• Removed balcony at CT side of long A
• Added an additional chest-height wall at A ramp
• Removed large boulders in A site

 

- Bombsite B:
• Made bombsite B courtyard smaller
• Rerouted T main entrance to bombsite B
• Made it easier to throw grenades into B site from a safe position as T
• Added some cover on T platform in bombsite B
• Moved bombsite B more to the middle of the courtyard
• Flattened ground at bombsite B
• Removed back of B area
• Hut at back of B can now be shot through
• Added a static door to entrance to bombsite B from connector

 

- Other:
• Removed stairs and overpass route from dropdown room
• Widened upper dropdown passage
• Added a ramp to dropdown to make it easier to peek into lower
• Players can now jump up via flowerbed in connector to get into dropdown room
• Removed walls in T tunnels
• Removed CT sniper room
• Added a static door to CT side of water room
• Tweaked layout of water room slightly
• Removed double window room near T spawn
• Moved T spawns forward a bit
• Added a direct ladder to T sniper tower
• Various optimizations
• Increased player visibility
• Fixed a bug where very few chickens were spawned

 

 

 

Link: Counter-Strike.net

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